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2026-07-12 17:02:24 +02:00
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<?xml version="1.0" encoding="utf-8"?>
<cBlueprintLoader xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
<Blueprint>
<cSignalBlueprint xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
<Name d:type="cDeltaString">ES_ADIF_AV_MONO_8V_DER</Name>
<BrowseInformation>
<iBrowseableBlueprint-cBrowseInformation>
<DisplayName>
<Localisation-cUserLocalisedString>
<English d:type="cDeltaString"></English>
<French d:type="cDeltaString"></French>
<Italian d:type="cDeltaString"></Italian>
<German d:type="cDeltaString"></German>
<Spanish d:type="cDeltaString">ES_ADIF_AV_MONO_8V_DER</Spanish>
<Dutch d:type="cDeltaString"></Dutch>
<Polish d:type="cDeltaString"></Polish>
<Russian d:type="cDeltaString"></Russian>
<Other />
<Key d:type="cDeltaString"></Key>
</Localisation-cUserLocalisedString>
</DisplayName>
<Description>
<Localisation-cUserLocalisedString>
<English d:type="cDeltaString"></English>
<French d:type="cDeltaString"></French>
<Italian d:type="cDeltaString"></Italian>
<German d:type="cDeltaString"></German>
<Spanish d:type="cDeltaString"></Spanish>
<Dutch d:type="cDeltaString"></Dutch>
<Polish d:type="cDeltaString"></Polish>
<Russian d:type="cDeltaString"></Russian>
<Other />
<Key d:type="cDeltaString"></Key>
</Localisation-cUserLocalisedString>
</Description>
<Category d:type="cDeltaString">eSignage</Category>
<ValidInScenarios d:type="cDeltaString">eTrue</ValidInScenarios>
</iBrowseableBlueprint-cBrowseInformation>
</BrowseInformation>
<_posori>
<cPosOriBlueprint />
</_posori>
<_object>
<cSceneryRenderBlueprint>
<PrimaryNamedTextureSet>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">DylanRW</Provider>
<Product d:type="cDeltaString">Luminosas</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">ADIF_Modulares\NumerosAdif.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</PrimaryNamedTextureSet>
<SecondaryNamedTextureSet>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString"></Provider>
<Product d:type="cDeltaString"></Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString"></BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</SecondaryNamedTextureSet>
<GeometryID d:type="cDeltaString">DylanRW\Luminosas\ADIF_MONOS\[00]ES_LUMADIF_MONO_DER</GeometryID>
<CollisionGeometryID d:type="cDeltaString">DylanRW\Luminosas\ADIF_MONOS\[00]ES_LUMADIF_MONO_DER</CollisionGeometryID>
<Pickable d:type="cDeltaString">eTrue</Pickable>
<CastsShadows d:type="cDeltaString">eTrue</CastsShadows>
<ShadowType d:type="cDeltaString">eShadowType_Blobby</ShadowType>
<ViewType d:type="cDeltaString">AllViews</ViewType>
<Palettised d:type="cDeltaString">eFalse</Palettised>
<Palette0Index d:type="sInt32">-1</Palette0Index>
<Palette1Index d:type="sInt32">-1</Palette1Index>
<Palette2Index d:type="sInt32">-1</Palette2Index>
<HeatHaze />
<TexText />
<ProjectedLightElement />
<Instancable d:type="bool">1</Instancable>
<DetailLevelGenerationRange>
<cSceneryRenderBlueprint-sDetailLevelGenerationRange>
<HighestLevel_1isHighest d:type="sInt32">1</HighestLevel_1isHighest>
<LowestLevel_10isLowest d:type="sInt32">10</LowestLevel_10isLowest>
</cSceneryRenderBlueprint-sDetailLevelGenerationRange>
</DetailLevelGenerationRange>
</cSceneryRenderBlueprint>
</_object>
<_signal>
<cSignalComponentBlueprint>
<NumberOfTrackLinks d:type="sUInt32">8</NumberOfTrackLinks>
<Stopping d:type="cDeltaString">eTrue</Stopping>
<JunctionSignalType d:type="cDeltaString">eJunctionTypeNone</JunctionSignalType>
<ControlMode d:type="cDeltaString">eControlModeAutomatic</ControlMode>
</cSignalComponentBlueprint>
</_signal>
<_script>
<cScriptComponentBlueprint>
<Name d:type="cDeltaString">DylanRW\Luminosas\Scripts\ESP_S_4Asp</Name>
</cScriptComponentBlueprint>
</_script>
<_container>
<cEntityContainerBlueprint>
<TrackTerrainInEditor d:type="bool">0</TrackTerrainInEditor>
<Children />
</cEntityContainerBlueprint>
</_container>
</cSignalBlueprint>
</Blueprint>
</cBlueprintLoader>